Wow, it's a tunnel that opens on to a system of catacombs. Upon interacting with a hollowed out tree stump, Raz with notice a hole at the bottom and mimic the infamous Monkey Island 'stump joke': "Hey, there's a hole at the bottom of this stump. There is a reference to the 1990 videogame The Secret of Monkey Island in this area.Coach has crayon drawings made by the campers hung up on the wall of his treehouse classroom.Turkey Sandwich: Encased in a block of ice in a fridge in the cave.Jump from that netting to another set of netting, then double-jump to the highwire strung along behind it to grab the last card. After you retrieve the Levitation power, you can head to the beginning of the cave, then float across to some netting on a rock nearby.You can't do anything with the safe therein, but you can find three more cards inside. If you jump from the top of the boy's cabin to the wooden trapezes there, you can jump up to find a cave.If you swing from there to the trapeze, then swing from there to the trampoline, another Psi Card can be found. If you walk along the high-wire between the two cabins, you can drop down to hang on it with your cancel button.There are two on top of two of the cabins.One is on top of the speaker tower near Dogen Boole.Three of them are on ground level, including one by the boy's cabin.There is nothing stopping psychic kids from falling off into the unknown wilderness except a paltry, wooden, very flammable fence (really, it’s like a cliff). (Oleander’s “Get that soldier a bunk!” quote may be seen under a different light now, eh?) Another point of interest. We may be forced to assume the spare kids sleep inside boxes in Sasha’ Lab. Now, the problem is that there are twenty-one campers at Whispering Rock. And each one of these cabins has six bunks, which make a total of eighteen bunks. And a third cabin which, according to the sign over the door, is mixed. On a second thought, this is a haven of peace compared to the rest of the camp, free from mutated wildlife or ghastly waters trying to grab you. Oh, and Sasha gives you an awesome red button. Doing so has two immediate benefits: Ranger Cruller will let you cross the bridge and expand your area of action, and you can pester Oleander in his sleep. Behind Otto, there’s an tiny area protected by an electric floor. In the Otto’s Lab Agent Orientation Laserdisc Otto’s Lab. Cave contains some easy platforming to get to the Knife. And you can blame it on Bobby too, so nobody will ever know… Or you could actually get into Oleander’s smelly training level. Lilli hangs out on the right side of the Quarry, and right near where you’ll see her, you’ll see an entrance to a cave. There’s nothing much you can do around here besides eavesdropping, collecting collectibles, clowning around or punching Nils‘s head in the hole he’s trying to peep through. This is the place the Most Excellent Game starts out in.
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